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Friday, September 23, 2011

600356 MC9237 - GRAPHICS LAB MANUAL Basic Shapes and Colors


                                                                          

Basic Shapes and Colors


Aim:


To implement shape and color functions in the graphics.

Algorithm:

Step 1: Include the graphics header file
Step 2: Initialize graphics using initgraph()
Step 3: Draw different shapes using graphics inbuilt functions such as circle(),
               Ellipse(), rectangle(),outtextxy (), line(),drawpoly().
Step 4: Stop the process.

Source Code:


#include<graphics.h>
#include<conio.h>

void main()
{
    int gd=DETECT, gm;
    int poly[12]={350,450, 350,410, 430,400, 350,350, 300,430, 350,450 };
    initgraph(&gd, &gm, "");
     
    circle(100,100,50);
    outtextxy(75,170, "Circle");
    rectangle(200,50,350,150);
    outtextxy(240, 170, "Rectangle");
    ellipse(500, 100,0,360, 100,50);
    outtextxy(480, 170, "Ellipse");
    line(100,250,540,250);
    outtextxy(300,260,"Line");
    sector(150, 400, 30, 300, 100,50);
    outtextxy(120, 460, "Sector");

    drawpoly(6, poly);
    outtextxy(340, 460, "Polygon");
    getch();
    closegraph();
}

Output:













600356 Computer Graphics Lab MC9237 - GRAPHICS LAB for MCA STUDENTS


1

Basic Shapes and Colors

2
Pattern creation using setfillstyle
3
Random Pattern Generation
4

Line Pattern Generation

5
Human Face Generation
6
2D Transformation - Rectangle
7
2D Transformation - Triangle
8
2D Transformation – Shearing & Reflection
9
3D Transformation – Cuboid
10
3D Transformation – Rotation about axis
11
2D Composite Transformation
12
3D Composite Transformation
13
Visible Surface Detection
14
Image Enhancement
15
Image Transformation
16
Image Optimization
17
Editing tools



600356 Computer Graphics Lab MC9237 - GRAPHICS LAB  for MCA STUDENTS

SOFTWARE DEVELOPMENT LAB VIVA QUESTIONS FOR MCA



MC9255 – SOFTWARE DEVELOPMENT LAB VIVA QUESTIONS

  1. What is project management?
  2. Why are project managers required?
  3. What all activities come under project planning?
  4. Who all are the stakeholders in a project?
  5. How do you initiate projects? What all groups are involved? Is there any formal process adopted in your organization?
  6. What all documents created for the project and their significance?
  7. How do you identify the number of resources required for the project?
  8. How are the efforts estimated in the Project?
  9. What methodology is used for estimations?
  10. What do you understand by project risks?
  11. How are project risks identified? How would you mitigate the same?
  12. How to take care of hardware and software requirement for the project?
  13. What are quality plans? What are the key objectives?
  14. What are SCM plans? What are the key objectives?
  15. What is meant by deviation?
  16. What status reporting mechanism was used in the Project?
  17. Explain project life cycle?
  18. How many phases are there in software project?
  19. Explain different software development life cycles?
  20. What are the contents of project management plan document?
  21. What is a fish bone diagram? What is Ishikawa diagram?
  22. What is Pareto principle? What is 80/20 principle?
  23. What tools were used for configuration management?
  24. How do you handle change request? What is internal change request?
  25. What is the software you have used for project management?
  26. What activities are performed while project closure?
  27. What do you understand by defect prevention?
  28. How is software shipment managed in the project?
  29. What is UML?
  30. What is modeling? What are the advantages of creating a model?
  31. What are the different views that are considered when building an object-oriented software system?
  32. Mention the different kinds of modeling diagrams used?
  33. What are Relationships?
  34. What is a Use Case?
  35. What is aggregation in UML
  36. Explain few Class Diagramming Guidelines.
  37. What is a stereotype in UML?
  38. State some benefits of iterative development?
  39. Explain about composition?
  40. Explain about dynamical behavior view?
  41. How do we achieve generalization and specialization?
  42. How do we represent an abstract class and interface UML?
  43. How do we represent private, public and protected in class diagrams?
  44. Explain ‘Extend’ and ‘Include’ in use cases?
  45. What are the advantages of using UML?
  46. What is state chart diagram?
  47. Can you explain component diagrams?
  48. What is the difference between Activity and sequence diagrams?
  49. What are the parts of a deployment diagram?
  50. What are the different elements of a collaboration diagram?




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Thursday, September 8, 2011

STUDY AND LAYOUT OF AN AUTOMOBILE REPAIR, SERVICE AND MAINTENANCE SHOP.

STUDY AND LAYOUT OF AN AUTOMOBILE REPAIR, SERVICE AND MAINTENANCE SHOP.

Ex No  :1 
Date    :
AIM :
To draw the layout of an automobile repair, service and maintenance shop and study the different sections of the layout.
  
DESCRIPTION  :

SERVICE STATION :

                          A service is a place where in addition to care of the motor vehicle like mechanical service and minor repairs, petrol is supplied, cars are lubricated, cleaned, washed and other types pf simpler services that are required daily are performed. In general it includes a number of sections like garage general services, mechanical service, major repair shop, tyre shop, paint shop, body shop etc.
A service station is addition to the equipment available is garage is usually run in conjuction with a sales agency for a particular type of motor vehicle to provide comprehensive repair service for that particular vehicle.
            The equipment available, in general garage will be added with specialized equipment like lifting tackle, and different types of jigs, fixtures and tools specially designed for checking, adjusting and repair of particular type and make of vehicle. A service station may consist of a machine shop having a lathe, drilling machine etc.
            In case of big service station special types of machines like crankshaft grinding machine, valve refacer, surface grinder, reboring and boring machine, brake drum lathe also will be used. In service station fuel filling and water servicing facilities are available. It has a small workshop to provide repair for particular make of vehicle. It may have sales agency for a particular type of vehicle. All the equipment in the garage plus small workshop tools: viz, lathe, drilling machine, jigs, fixtures are available.

LAYOUT OF GARAGES AND SERVICE STATION :

            The internal layout of a garage should be such as to make it water proof, clean and spacious to provide sufficient space for small workbenches to storage and repair benches. Following considerations should be made in the layout of garage and service stations:
Ø  To provide light to the workbenches, openings the windows should be provided at the proper place.
Ø  To keep the floor cleanable, it should be a smooth concrete floor with a surface-scaling compound.
Ø  The doors are provided as many members as required for easy flow of men and materials.
Ø  The electrical control should be accessible to the operators.
Ø  To form a neat storage for hanging tools, hooks or screw eyes should be provided on the pegboards.
Ø  To provide a deposit of waste material.


CONCLUSION  :

                  Thus, the general layout of an automobile repair, service and maintenance shop was drawn and the functions of the different sections of the layout were studied.

AT2405 VEHICLE MAINTENANCE AND RECONDITIONING LAB Anna University Lab Manual free Download

AT2405    VEHICLE MAINTENANCE AND RECONDITIONING LAB
                                                                                                                      

1.         Study and layout of an automobile repair, service and maintenance shop. 
2.         Study and preparation of different statements/records required for the repair and maintenance works.  
3.         Cylinder reboring – checking the cylinder bore, Setting the tool and    reboring.
4.         Valve grinding, valve lapping - Setting the valve angle, grinding and lapping and checking for valve leakage
5.         Calibration of fuel injection pump
6.         Minor and major tune up of gasoline and diesel engines.
7.         Study and checking of wheel alignment - testing of camber, caster.
8.         Testing kingpin inclination, toe-in and toe-out
9.         Brake adjustment and Brake bleeding.
10.      Simple tinkering, soldering works of body panels, study of door lock and window glass rising mechanisms.
11.      Battery testing and maintenance.
12.      Practice the following:
                      I.    Adjustment of pedal play in clutch, brake, hand brake lever and steering wheel play
                    II.    Air bleeding from hydraulic brakes, air bleeding of diesel fuel     system
                   III.    Wheel bearings tightening and adjustment
                   IV.    Adjustment of head lights beam
                    V.    Removal and fitting of tyre and tube